: The implementation aligns with standard software "cycling" behaviors, making it intuitive for new and power users alike. Areas for Improvement / Known Issues
If you are looking for a technical review of this specific development task, //projects.blender.org/blender/blender/pulls/105161">official discussion on Blender Projects . Review: Area Editor Cycling #105161 105161
This PR introduces a convenient shortcut-driven method to cycle through different editor types (like the 3D Viewport, Shader Editor, and UV Editor) within a single workspace area. It aims to reduce the "click-heavy" nature of manual editor switching. Key Strengths : The implementation aligns with standard software "cycling"
A highly useful quality-of-life improvement that modernizes Blender's interface navigation. However, the shortcut conflicts with existing operators must be resolved before it is ready for a stable release. It aims to reduce the "click-heavy" nature of
: Some users find it "annoying" when specialized operators (like Batch Rename) pop up unexpectedly during navigation, suggesting the need for tighter polling or context checks.
: Reviewers noted that Ctrl + F2 currently triggers the "Batch Rename" operator when used inside the 3D Viewport. This creates a functional overlap that needs to be remapped or prioritized Blender Projects.
: It allows users to quickly "peek" at another editor type and return to their original view without breaking their concentration.