Constant exposure leads to "horror fatigue." To maintain dread:

Scripted jump scares provide a one-time shock, but systemic AI creates long-term dread.

Adversaries create dread when they strip away the player's typical tools of control.

Prolonged periods of silence make the eventual return of the adversary much more impactful.

13-developing_dread_through_adversaries.mkv «High Speed»

Constant exposure leads to "horror fatigue." To maintain dread:

Scripted jump scares provide a one-time shock, but systemic AI creates long-term dread. 13-developing_dread_through_adversaries.mkv

Adversaries create dread when they strip away the player's typical tools of control. Constant exposure leads to "horror fatigue

Prolonged periods of silence make the eventual return of the adversary much more impactful. 13-developing_dread_through_adversaries.mkv