When building for VR, representing your hands as simple cubes is only the first step. To actually interact with a world—selecting buttons or scrolling through menus—you need a .
You don't need to open the entire example project in Unity. We only need one specific component:
Back in your own project, you need to swap the standard Unity input system for the OVR-specific one: 54513 rar
In this post, we’ll walk through how to extract the value from that classic RAR file and implement a working selection ray in your own Unity project. Why 54513? The "MinimalInputExample" Explained
Unity for Oculus Rift and Hololens - Guides at Penn Libraries When building for VR, representing your hands as
Find your EventSystem GameObject. Delete the standard input module and add the OVR Input Module .
Inside the extracted folder, go to Assets/InputSystem/ . Copy: Open RayPointer.cs in your code editor. 2. Configure Your Unity Hierarchy We only need one specific component: Back in
If the "laser" is coming out of your head instead of your hand, check that the RayPointer script is attached to the correct anchor (Left or Right Hand Anchor) rather than the center camera. Conclusion