• Hämta i butik utan extra kostnad
  • Fri frakt från 600kr
  • Vi kan serier sedan 40 år
  • Öppet 365 dagar om året

7th-legion-game Info

: Seven generations later, the descendants of the evacuees (the "Chosen") return to reclaim the planet, viewing themselves as the rightful heirs. The scattered surface tribes unite under the banner of the 7th Legion to repel the invaders. Gameplay Mechanics

: A defining feature was a pool of 50 randomized cards that players could play to turn the tide of battle. These could cause units to switch sides, apply buffs/debuffs, or deal direct damage.

: The game featured "free base building" and a high-speed pace. However, critics often noted that the fast pace was hindered by a clunky interface and poor unit pathfinding. 7th-legion-game

: Those left behind to suffer on the inhospitable surface formed themselves into seven tribes or "Legions" to fight over remaining resources.

: Reviewers from sites like GameFAQs pointed out that the game struggled to register rapid mouse clicks, making precise micromanagement difficult in a fast-paced setting. : Seven generations later, the descendants of the

Released in 1997, is a post-apocalyptic real-time strategy (RTS) game developed by Epic MegaGames and Vision Software. It was born during the peak RTS boom of the 90s, heavily inspired by the success of Command & Conquer but attempting to differentiate itself through fast-paced, arcade-style gameplay. Narrative and Premise

: The world's elite—the wealthiest and most powerful—fled the planet in massive colony ships to wait in space while Earth healed. These could cause units to switch sides, apply

: Friendly units were noted for being "stoic," often failing to react to nearby enemies or engage unless directly ordered.