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    : Drag your newly created procedure into the myFirstMethod tab to see it in action. Use the on-line HELP facility if you encounter errors; it can even suggest legal inputs for specific points in your program. Tips for "Good" Features

    : To make your feature flexible, add parameters. For example, a distance parameter for a jump feature lets you decide how far the character jumps each time you call that method. : Drag your newly created procedure into the

    : Drag and drop tiles from the Methods panel into the editor. You can combine basic movements (move, turn, roll) with control structures like "Do in order" or "Do together" to create complex actions. For example, a distance parameter for a jump

    : Much like the absurd but "organized nonsense" found in Alice in Wonderland , your features should follow consistent internal rules so the animation feels deliberate rather than random. : Much like the absurd but "organized nonsense"