Beastlyjoe_sfm_2020.zip (PREMIUM ✓)
Drag the models and materials folders from your extracted zip directly into the usermod folder. Note: If asked to "Merge" or "Overwrite," click Yes. 🎬 Step 3: Find the Assets in SFM Once the files are moved, launch Source Filmmaker.
In SFM, .zip files are usually or animation sets . Here is a universal guide on how to install and use content from a zip file like this one. 🛠️ Step 1: Extract the Files SFM cannot read files while they are inside a .zip folder. Locate the file: Right-click beastlyjoe_sfm_2020.zip . beastlyjoe_sfm_2020.zip
Change the "Mod Filter" dropdown from All Mods to usermod . Drag the models and materials folders from your
Click the + icon in the Animation Set Editor and select "Create Animation Set for New Model." In SFM,
You should see folders named models , materials , and sometimes particles or sound . 📂 Step 2: Install into SFM
Choose "Extract All" or use a tool like 7-Zip/WinRAR.
To make these assets appear in your program, you must place them in the directory. Open your Steam library . Right-click Source Filmmaker > Manage > Browse local files . Navigate to: game > usermod .