Beginning Directx 11 Game Programming Official
There, in the center of the Cornflower Blue window, was a perfectly rendered, flat-shaded white triangle. It was the most beautiful triangle Leo had ever seen. He had created something out of nothing. He had taken the first step toward becoming a game programmer. 🚀 The Journey Continues
Leo dived into HLSL (High-Level Shader Language). He wrote a simple vertex shader to transform the vertices and a pixel shader to color them. He felt like a digital wizard, manipulating pixels at the hardware level. Beginning DirectX 11 Game Programming
Leo stared at the blue window in awe. It wasn't a game. It wasn't even a 3D object. But it was a window into another world. He had successfully initialized DirectX 11. He had conquered the first, and perhaps most difficult, hurdle. There, in the center of the Cornflower Blue