A door slammed behind him. Mark spun the camera around. Standing at the end of the hall was "Him"—a tall, spindly figure with elongated limbs and a face that looked like melting wax. It didn't scream. It didn't run. It simply pointed a finger.
The deeper Mark went, the more the game blurred with reality. He found notes scattered on desks that looked like his own handwriting. One note detailed a car accident from three years ago—an event Mark never talked about.
Mark scoffed, clicking his mouse. The world rendered into a hyper-realistic, derelict hallway. The lighting was oppressive, cast in hues of bruised purple and flickering orange. He was playing as a man named Thomas, whose heavy, ragged breathing pulsed through Mark’s headset.
Das Brandschutz Checkup Team steht Ihnen mit Rat und Tat zur Seite und nimmt sich gerne die Zeit, alle Ihre Fragen zu beantworten.
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