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Change Player Display User Client Sided -
: Ensure your script is a LocalScript or has its RunContext set to Client . Standard Server Scripts will update the text for everyone.
To change a player's display text (such as a name tag or overhead GUI) only on the client side, you must perform the update using a . Because this script runs on the individual user's machine, the changes will not replicate to the server or other players, ensuring the display is unique to that specific user. Client-Sided Text Update Methods change player display user client sided
: If you need to trigger this change based on a server event (like a level-up or specific achievement), use a RemoteEvent and the :FireClient() method to send a signal to just one specific player. : Ensure your script is a LocalScript or
: If you have a BillboardGui above characters, a LocalScript can find that GUI and change its Text property. Other players will still see the original text because the server's version remains unchanged. Because this script runs on the individual user's
: For Screen GUIs, place them in StarterGui . For overhead displays, they are usually found within the player's character model in the Workspace . How to Change the Text of a Gui - Roblox Studio
: Use game.Players.LocalPlayer to reference the specific user whose client is running the script.
Depending on your platform (specifically based on developer discussions), here is the standard approach:
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