: Added the ability to build and deploy Clockwork Knights to defend the colony.
: Integrated Steam Achievements and a significant "polish" pass to reduce crashes and game-breaking bugs. Core Gameplay Mechanics
: Specifically addressed issues where flying spores could not properly ignite or be destroyed. Clockwork Empires v1.0D
: Over-expansion or poor management can attract the attention of cosmic horrors, leading to cultist outbreaks, madness, or attacks from "fishpeople".
: Updates to traits like "Drunkard," "Hale and Hearty," and "Mushroom Lover" to provide more impactful memories or bonuses. : Added the ability to build and deploy
: Implemented a progression system where later biomes (Tropics, Desert, Cold) impose increasing Quality of Life (QoL) penalties and more frequent enemy attacks.
: Buildings are constructed by placing specific modules that define their function, such as carpentry, ceramics, or chemical works. Community Patch (v1.0D Context) : Over-expansion or poor management can attract the
The "v1.0D" designation frequently refers to the , a community-led effort to fix lingering issues after official development ceased. Notable adjustments in these community versions include: