Cyberpoly Apr 2026
“Result show that 98.4% of participants found the app [educational version] practical and user-friendly, with strong agreement on its effectiveness.” ResearchGate · 6 months ago
Interestingly, there is a separate project called which is an innovative mobile "edugame" designed for cybersecurity awareness. Unlike the RPG, this version has received positive feedback: Cyberpoly
Developed as an open-world, third-person shooter and RPG, the game places you in "Dark City," a setting defined by crime and illegal trades. However, players report that the actual experience falls short of these ambitious themes: “Result show that 98
: Reviewers on Steam describe the game as a "repetitive slog" where gameplay consists mostly of grinding for money to upgrade weapons for faster kills. : It uses gamification (interactives, quizzes, and a
: It uses gamification (interactives, quizzes, and a simulated board game) to teach digital resilience and cyber ethics.
: Combat is often described as tedious, featuring "brainless enemies" that attack in bunches without strategic depth. Alternative Context: Educational Tool