Doors Spawn Entities / Skip Rooms Script | Past... Direct

public class DoorScript : MonoBehaviour

Let me know if you want me to add anything else! Doors Spawn Entities / Skip Rooms Script | Past...

// Flag to check if door is opened private bool isDoorOpened = false; public class DoorScript : MonoBehaviour Let me know

// Room to skip when door is opened public string roomToSkip; Doors Spawn Entities / Skip Rooms Script | Past...

// Entity to spawn when door is opened public GameObject entityToSpawn;