Authors' official companion web site
: Players use the 'Tab' key or a controller button to switch between visual layers. One layer shows the surface reality, while the other reveals hidden objects, spectral elements, or alternate paths. Resource Management :
: Consumed during work, gathering, or battles in DoA. Stamina is restored by sleeping in the player's room, which also advances time.
: Common areas for interactions with NPCs like Rachel and Kimberly . Double Perception [v2.4]
: Spent on time-consuming actions. Actions in Reality typically cost 1 AP, while those in DoA cost only 0.5 AP.
The "Reality" hub centers on the player's house, which features six distinct rooms for progression: : Players use the 'Tab' key or a
The game revolves around managing resources and perspectives across its two worlds:
: The primary hub for entering the VR world and restoring stamina. Stamina is restored by sleeping in the player's
is a dual-reality puzzle-adventure game that challenges players to navigate two distinct realms: Reality (Earth) and a virtual world known as Dawn of Arcanum (DoA) . In version 2.4, the game continues to expand on its core mechanic of toggling between these perspectives to solve environmental puzzles and progress through a narrative focused on memory and trauma. Core Gameplay Mechanics