Combatants collect "Slamergy" through attacks and combos. Once the meter is full, you can unleash a unique Slam attack.
The game centers on "Slams"—special moves that players charge up by dealing damage.
is a 3D melee-style fighting game released in October 2005 . Developed primarily by Shaba Games and published by Activision, it brought the chaotic humor of the Shrek franchise to consoles like the PS2, Xbox, and GameCube, as well as PC, DS, and Game Boy Advance. Core Gameplay Mechanics
Unlike traditional fighters where you deplete a health bar, victory in SuperSlam is usually determined by who earns the most Slam points.
Combatants collect "Slamergy" through attacks and combos. Once the meter is full, you can unleash a unique Slam attack.
The game centers on "Slams"—special moves that players charge up by dealing damage. DreamWorks Shrek SuperSlam
is a 3D melee-style fighting game released in October 2005 . Developed primarily by Shaba Games and published by Activision, it brought the chaotic humor of the Shrek franchise to consoles like the PS2, Xbox, and GameCube, as well as PC, DS, and Game Boy Advance. Core Gameplay Mechanics Combatants collect "Slamergy" through attacks and combos
Unlike traditional fighters where you deplete a health bar, victory in SuperSlam is usually determined by who earns the most Slam points. as well as PC