Driveclub -
: Evolution Studios used a materials-based system where every surface reflects light based on real-world values; reportedly, a single car could take up to seven months to produce.
: The game runs at 1080p and a locked 30 frames per second. While 60fps was considered during development, the team prioritized visual fidelity and complex lighting. Driveclub
: Includes standard races, time trials, and drift challenges. : Evolution Studios used a materials-based system where
: The driving style sits between arcade and simulation. While cars like Ferraris and BMWs handle with precision, the game rewards arcade-like maneuvers such as drifting. : Includes standard races, time trials, and drift challenges
: The game received significant post-launch support, most notably the Driveclub Bikes expansion, which introduced motorcycle racing and new skill events like wheelies and stoppies.
: A single-player campaign mode with specific objectives and car allocations.