: Subfolder for raw files (.txt) defining new items, creatures, or reactions. graphics/ : Subfolder for new sprites. scripts/ : (Optional) Subfolder for .lua scripts. Example info.txt content:
Based on community needs, here are three types of useful mods:
Your zip should contain a folder named with your Mod ID (e.g., MyUsefulMod ), containing: : Essential metadata defining your mod.
Idea: Tweak tavern keepers to serve food faster, or reduce the damage of "snatchers".
When generating a new world, select your mod in the "Mods" section of the advanced world generation screen.
: Subfolder for raw files (.txt) defining new items, creatures, or reactions. graphics/ : Subfolder for new sprites. scripts/ : (Optional) Subfolder for .lua scripts. Example info.txt content:
Based on community needs, here are three types of useful mods: DwarfFortressMod.zip
Your zip should contain a folder named with your Mod ID (e.g., MyUsefulMod ), containing: : Essential metadata defining your mod. : Subfolder for raw files (
Idea: Tweak tavern keepers to serve food faster, or reduce the damage of "snatchers". DwarfFortressMod.zip
When generating a new world, select your mod in the "Mods" section of the advanced world generation screen.