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: Subfolder for raw files (.txt) defining new items, creatures, or reactions. graphics/ : Subfolder for new sprites. scripts/ : (Optional) Subfolder for .lua scripts. Example info.txt content:

Based on community needs, here are three types of useful mods:

Your zip should contain a folder named with your Mod ID (e.g., MyUsefulMod ), containing: : Essential metadata defining your mod.

Idea: Tweak tavern keepers to serve food faster, or reduce the damage of "snatchers".

When generating a new world, select your mod in the "Mods" section of the advanced world generation screen.

Dwarffortressmod.zip -

: Subfolder for raw files (.txt) defining new items, creatures, or reactions. graphics/ : Subfolder for new sprites. scripts/ : (Optional) Subfolder for .lua scripts. Example info.txt content:

Based on community needs, here are three types of useful mods: DwarfFortressMod.zip

Your zip should contain a folder named with your Mod ID (e.g., MyUsefulMod ), containing: : Essential metadata defining your mod. : Subfolder for raw files (

Idea: Tweak tavern keepers to serve food faster, or reduce the damage of "snatchers". DwarfFortressMod.zip

When generating a new world, select your mod in the "Mods" section of the advanced world generation screen.