: The game supported large-scale encounters, including 12-on-12 tactical battles.
: Players choose specialized classes (e.g., Tank, Spartan, or Patriot) and customize their "loadouts" with specific units and support powers. End of Nations
: Unlike traditional RTS games, it featured a persistent map where players gained levels and unlocked new technology across various PvE and PvP missions. : The game supported large-scale encounters
Developed by Petroglyph Games and Trion Worlds, this title was intended to be a groundbreaking game before it was officially put "on hold" in 2013 and subsequently cancelled. End of Nations