BRIGHT LIGHTS, EPIC FIGHTS: WORLD WAR Z: AFTERMATH’S NEW “SIN CITY APOCALYPSE” UPDATE ARRIVES DECEMBER 5 ON PC & CONSOLES

Hit the jackpot with a new campaign episode featuring three new maps and four new playable survivors for the ultimate co-op zombie shooter

Bada-bing, bada-bang! World War Z: Aftermath, the ultimate co-op zombie shooter from Saber Interactive based on the blockbuster Paramount Pictures film, announced today it’s headed to Las Vegas for its next expansion with the new “Sin City Apocalypse” update, launching Dec. 5, 2024, on PC, PlayStation and Xbox. Headlining the grand opening will be the new “Vegas” premium story campaign episode, featuring three new missions in new map locations, four new survivors, and tons of glitz, glamour and gore. There’ll also be new premium cosmetics for true high rollers, along with free content such as the WASP-180 Defensive SMG weapon and a new Bells trinket.

Set against the bright lights of Sin City, the “Vegas” story episode features four new survivors in a battle which will take you through the heart of the strip into a grand casino. Fight the zekes for survival while enjoying the sights and sounds of the town, but don’t forget: this isn’t a vacation. See if you can beat the odds and make it away with your winnings – and your life – intact! The “Vegas” story episode will be available on December 5 for $9.99.

A night out on the town demands a little style, so Aftermath players will also be able to grab the new premium “Vegas Skin Pack DLC on December 5 for $4.99, featuring a glamorous outfit for new survivor Sara Benedict, along with four dazzling new weapon skins, one each for the 1911 Protector Pistol, PAC-15 Sporting Carbine, WASP-180 Defensive SMG, and 1877 SBL Repeating Rifle.

World War Z: Aftermath is available now on PC via Steam and the Epic Games Store, PlayStation 5, PlayStation 4, Xbox Series X|S and Xbox One. For the latest World War Z news, visit WWZgame.com, and follow the series on Twitter, Instagram, Facebook and YouTube.

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They headed out into the swampy darkness, where the trees seemed to reach out like skeletal fingers. The clock was ticking—a metaphorical countdown to the total collapse of the Institute's defenses. As Jesse waded through the murky water, the silence was broken by the guttural screech of a Highborn vampire .

The air in the was thick with the smell of ozone and sulfur. Jesse Rentier adjusted his heavy gauntlet, the metal humming with unstable electrical energy. He wasn’t a man of many words, but the sight of his father, William Rentier , wasting away after the attack on the Rentier Institute, said enough. Evil.West-Chronos.part07.rar

"Part seven of the plan," Jesse thought, smashing a creature’s skull into the mud. "Keep punching until there's nothing left to punch back." They headed out into the swampy darkness, where

Jesse grunted, grabbing his rifle. Beside him, his loyal partner checked the cylinder of his revolver. "Smoke and mirrors, kid," Edgar muttered. "That's all these leeches are. They hide in the shadows until you shine a bright enough light on 'em." The air in the was thick with the smell of ozone and sulfur

"We're running out of time, Jesse," said, her eyes fixed on the strange, pulsating Sanguisuge samples on her desk. "If we don't find the source of the infestation in the marshlands, the United States won't have a frontier left to defend."

He didn't hesitate. With a surge of lightning from his gauntlet, Jesse launched himself into the fray. Each punch landed with the force of a steam engine, shattering the "mirrors" of the vampire's illusions. The fight was brutal, a dance of silver and sparks against the ancient hunger of the night.

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Evil.West-Chronos.part07.rar
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