: Reviewers at The Mercury News noted that the game is a legitimate physical workout, requiring significant space to "weave in and out of attacks" and throw haymakers. 2. The Critical Failure: The Input Lag Barrier
Despite its depth, the game is frequently cited in series like TripleJump's Worst Games Ever . The primary issue wasn't the content, but the . The Kinect's infrared sensor struggled to translate complex 1-to-1 human movement into the game's rigid animation states, leading to: Ghost inputs or ignored strikes. Fighters Uncaged [Jtag/RGH]
Frustratingly high difficulty spikes caused by tech failure rather than player skill. 3. The JTAG/RGH Perspective: Preservation and Modification : Reviewers at The Mercury News noted that