File: Astro.colony.zip ... Access
: Placing these assets into the game's directory or using the Modkit to define how they behave (e.g., a new solar panel type or a unique storage container). 3. Gameplay Features
: Most gameplay features (like automation belts or specialized colonies) are locked behind the Research Tree . Ensure you have gathered enough basic resources to unlock the specific feature you want to use. File: Astro.Colony.zip ...
To "produce a feature" for (an automation and space exploration game), you typically work within the official Modkit or the game's file structure to add new mechanics, buildings, or visual elements. Depending on your intent, here is how you can proceed: 1. Using the Official Modkit : Placing these assets into the game's directory
: You can find discussions and updates regarding the official Modkit on the Steam Community . Ensure you have gathered enough basic resources to
If you have a .zip file of assets (like Astro.Colony.zip ), "producing a feature" often involves:
: Identifying .uasset files for 3D models, textures, and sounds.

