: Two objects (e.g., a platform and a key) are "phase-linked."
According to the original developer Jonathan Blow's cleanup notes , critical technical features for a modern "v1.0" would include: File: Braid.v1.0.zip ...
: When you rewind time for the player, the first object rewinds as normal, but the linked second object stays in its current state, effectively "de-syncing" them from their original timeline. 2. Gameplay & Quality of Life Features : Two objects (e
: Rewriting the physics system to produce consistent results regardless of the user's refresh rate. Depending on whether you are modding the original
Depending on whether you are modding the original game or building something similar, here are potential feature implementations: 1. New Time Manipulation Mechanic: "Phase Link"
: Similar to the Braid Anniversary Edition , you could implement triggers that reveal developer insights or alternate level designs when stepped on.
: Features like those seen on BlueStacks for Braid allow players to automate repetitive tasks or complex jumps. 3. Technical Cleanup (Development Side)
