: Leverages the "upgraded 3D graphics" of the game to provide more cinematic battle transitions.
: Moves the "Match Game" beyond passive stat boosts into active, player-controlled combat decisions.
: Drawing from the DualShock/DualSense Prompt Replacement Mod , this feature would introduce high-fidelity, device-specific button prompts during combat transitions to trigger "Quick-Time Synergies."
: Building on the visual enhancements seen in the Live2D Cubism models, characters' processor units would visually degrade or glow based on their "Bond Level" with their partner, directly impacting damage output and elemental resistance.
A mid-battle combat mechanic that expands the current "Match Game" system. This feature allows the Goddess Candidates to initiate synchronized "Linked Assaults" based on the equipment and bonds of the back-row support characters. Key Mechanics
Based on the file and context of , Feature Proposal: "Sister-Link Tactical Synthesis"




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