I’m specifically looking for thoughts on the "weight" of the jump and if the parry window feels fair. Check it out and let me know what you think!
I just put together a fresh build featuring new dash mechanics and neon-soaked arenas. It’s been a wild ride getting this zip together, but the first alpha is live! File: Swordship.zip ...
Dash-attacks, wall jumping, and a parry system. Enemies: Basic drone AI and one "Elite" guard type. Level: A small test arena to practice movement. Download: [Link to Swordship.zip on Itch.io/Drive/GitHub] I’m specifically looking for thoughts on the "weight"