Sean S. Cunningham, the director of the original 1980 Friday the 13th film, saw the project and was so impressed that he approached the developers. He offered them the official Friday the 13th license for free.
One player controlled an overpowered Jason with teleportation and sensing abilities. Up to seven counselors had to repair cars, fix phone lines to call the police, or pull off an incredibly complex, multi-step process to actually kill Jason. friday-the-13th-game
The game officially launched in May 2017. While it was plagued by launch-day server meltdowns and buggy gameplay, it became an instant cultural phenomenon. Sean S
Victor Miller, the screenwriter of the original 1980 Friday the 13th movie, used a provision in US copyright law to reclaim the rights to his original screenplay. This sparked a brutal legal battle between Miller and Sean Cunningham (the director/producer). While it was plagued by launch-day server meltdowns
The game featured various versions of Jason from the movies, original music by franchise composer Harry Manfredini, and motion-capture kills performed by legendary Jason actor Kane Hodder.
Here is the complete story of the game's rise, peak, and eventual demise. 🪵 1. The Origin: From "Summer Camp" to Crystal Lake
In the early 2010s, a small team at and developer IllFonic began working on an indie project called Slasher Vol. 1: Summer Camp . It was designed as a love letter to 1980s slasher films.