: A designer writes a detailed Feature Design Document (part of the larger Game Design Document (GDD)). This outlines the feature’s purpose, mechanics, user flow, and any potential "edge cases" to avoid technical debt later.
: Artists and animators create the visual models and animations. Audio : Sound designers add sound effects and music cues. Game Development and Production
: Before full-scale production, a small team builds a "grey-box" or low-fidelity version. This concept phase tests if the feature is actually fun and technically feasible without wasting art resources. : A designer writes a detailed Feature Design
: Once approved, the feature enters the main production pipeline. Engineering : Programmers write the underlying code. Game Development and Production