Gamemaker: Studio Course Level 2 • Authentic & Safe

Layers refer to specific named editor layers; Depth uses a numeric Z-axis value. Efficiency

Explain the difference between instance_create_layer and instance_create_depth . GameMaker: Studio Course Level 2

Briefly explain how a switch statement can be used to manage different enemy states (e.g., IDLE, CHASE, ATTACK). Answer Key & Teacher Notes Correct Answer Explanation 1 C Layers refer to specific named editor layers; Depth

2 Game Maker Creating folders and keeping your work organised and local variables .

A) Folders B) Directories C) Bundles Part 2: GML Scripting & Logic (Short Answer)

The exam paper focuses on intermediate game development concepts, building upon the fundamentals of sprites and basic movement. This level typically covers advanced mechanics like parenting , pathfinding , and local variables .