: Essential for fabricating higher-tier weapon parts.
: Ensure your transporters are properly configured. In recent early access builds, improvements were made to ensure transporters unload all destination-less goods at the nearest trading post to prevent "phantom" cargo from clogging routes. Key Skills for Progression
Minor bugs here please :: Gunsmith Общие обсуждения Gunsmith v0.5a
: Advance through the tech tree to secure the necessary digital permits (simulated FFL) required for more complex firearm types.
: Use the workbench to assemble and modify diverse weapons. Once built, take them to the firing range to check performance, though note that the range's visual polish may be lower than the workshop's highly detailed textures. Version 0.5a Workarounds & Optimization : Essential for fabricating higher-tier weapon parts
: Required for calculating production rates and optimizing throughput.
For , a solid guide must prioritize managing factory automation and navigating specific early access bugs. Version 0.5a introduced critical issues with the blueprint tool , specifically where selecting conveyor belts alongside machinery disables the "Move" button, requiring you to manually re-route lines after shifting equipment. Core Gameplay Mechanics Key Skills for Progression Minor bugs here please
: When using the blueprint tool to relocate parts of your factory, do not select belts . If a belt is in the selection, the "Move" button will grey out. Select only the machines you wish to move. Relocate the machinery. Manually replace the belts to reconnect the line.