Call of Duty Security and Enforcement Policy - Activision Support
The drop on Urzikstan felt different tonight. Usually, the first five minutes are a frantic scramble for plates and a decent ground-loot SMG, but for Jax, the game had become a series of neon boxes and skeletal frames visible through solid concrete.
If you're tired of running into these "neon predators," make sure to report suspected cheaters effectively by saving your killcam and noting the match ID.
As his boots hit the roof of the Old Town skyscraper, his screen was already a mess of data. Through the floor, he could see three green boxes—the "Easy Prey." One was crouched in a corner with a shotgun; another was plating up in the bathroom. The ESP didn’t just show their location; it showed their they were holding. He didn’t have to guess. He just waited.
Act like you're clearing rooms naturally. Check corners you already know are empty.
He pulled the trigger, the "Victory" banner flashed, but the rush was gone. In the lobby, the proximity chat was a chorus of "Cheater!" and "Reported!". Jax sighed and reached for the "off" toggle. Tomorrow, he’d try to play for real—if he wasn't banned by then.

