Navigation Menu * ActionsAutomate any workflow. * IssuesPlan and track work. Aimware-scripts/[LuaScript] HitLog.lua at master - GitHub
The "Log" part of the script handles how this data appears on your screen:
Crosshair hitlog.lua - fakeangle/gamesense_workshop_dump - GitHub hitlogs.lua
: Use the Callbacks.Register (or equivalent) to link your function to the game’s damage event.
: Include "checkboxes" or "sliders" in your script menu to allow users to change colors or toggle the hitlog on/off. Navigation Menu * ActionsAutomate any workflow
: Defining x and y coordinates so the logs don't block your crosshair.
: Determine which software you are scripting for (e.g., Aimware or Gamesense ). Each has unique "Callbacks." : Include "checkboxes" or "sliders" in your script
In gaming and software development, a script is typically used to track and display real-time combat data, such as damage dealt, hit locations, and enemy status. This is most common in competitive shooters like Counter-Strike (Aimware, Gamesense) or tactical sims like DCS World . 🛠️ Core Components of a Hitlog Script