: Place all house variants and plate models in ReplicatedStorage so the script can clone and position them dynamically at round start.
Your event table should include diverse triggers to keep players on their toes:
: Add a new Script into ServerScriptService for global game logic.
: Include hidden easter eggs or utility commands. For example, /e BEANS in the original game grants a free ornament.
: This is the heart of the game. You'll need a central while true do loop that waits for a specific interval (e.g., 30–60 seconds) before selecting a random "event" from a table.
Hw to make a Horrific Housing distribution system? - Scripting Support
: Use a script to monitor button presses (like forming a "C" shape on a vending machine) to reveal hidden elevators or lobby secrets. Progression & XP Logic
To keep players coming back, script an XP system that rewards specific actions: