Inventory.lua -

: The overextended/ox_inventory repository provides a professional-grade example of a server-side Lua inventory.

local Inventory = {} Inventory.items = {} function Inventory:addItem(name, amount) table.insert(self.items, { name = name, amount = amount }) end function Inventory:listItems() for i, item in ipairs(self.items) do print(i .. ": " .. item.name .. " x" .. item.amount) end end return Inventory Use code with caution. Copied to clipboard Key Resources inventory.lua

In Lua, an inventory.lua file is typically a core module used in game development or server-side scripting to manage a collection of items. Depending on the context, it serves as either a simple table-based system or a complex library for high-performance operations. Common Implementations { name = name