Use an OverlapSphere command to detect enemies in the blast radius. : BaseDamage + (ProjectilesCaught * Multiplier) .

Are you looking to add that specifically interact with this feature? Keyboard Warrior: Dreamstate on Steam

The following feature, introduces a new defensive-offensive mechanic that rewards high-risk "weaving" through enemies. 🛡️ New Feature: The Echo Chamber

: When the timer ends (or keys are released), the sphere implodes, then explodes.

: The explosion damage is multiplied by the number of objects caught. 🎨 Visuals & Audio

You will need a new attached to the player prefab. Set a SphereCollider to isTrigger . Tag projectiles with a Projectile script.

This mechanic creates a temporary "safety zone" that captures enemy projectiles and converts them into a massive area-of-effect (AoE) blast. ⚙️ Mechanics

: A translucent sphere appears around the player for 3 seconds .