V1.0 | Lords And Villeins

The wait is finally over. , the pixel-art feudal colony simulator that captured our hearts during Early Access, officially hit its v1.0 milestone on November 10, 2022. If you’ve been looking for a city-builder that trades micro-management for deep social simulation and economic strategy, your coronation has arrived. A New Era of Feudal Management

: With nearly 20 different professions and over 90 resources, the complexity of your medieval economy is staggering. You'll manage everything from simple paper mills and scriberies to complex brewing operations in the new Cellars. Lords and Villeins v1.0

Starting your first v1.0 settlement can be daunting. Here are a few community-tested tips to keep your crown from slipping: Lords & Villeins The wait is finally over

The jump to 1.0 brought more than just bug fixes. It solidified the game's expansive production chains and social systems: A New Era of Feudal Management : With

: The introduction of the Church and Cemetery adds a layer of spiritual management. Villagers who pray regularly see a boost in morale, while a well-maintained cemetery honors those who have passed, cementing your legacy as a just ruler. Tips for New Lords

Unlike traditional colony sims where you click every citizen to tell them when to eat or work, puts you in the shoes of a true medieval lord. You don't manage individuals; you manage dynasties .

In the 1.0 release, the core gameplay loop has been polished to a mirror finish. You grant land to peasant families—farmers, foragers, and fishers—who then build their own homes, grow their own food, and pay you a portion of their labor in taxes. It’s a hands-off approach that creates a living, breathing village where you are the architect of a social hierarchy rather than a babysitter. What’s New in v1.0?