These are the primary colors and textures of your models (e.g., wall_diffuse.png , roof_tiles.png ).
Dirt, grass, tree bark, leaves, wooden planks, stone rubble. map.txd
Keep textures as power-of-two dimensions for better performance ( These are the primary colors and textures of your models (e
Based on the context of GTA-style game modding, a map.txd file is a used to store the images (textures) that appear on custom map objects (DFF models). roof_tiles.png ). Dirt
Once your map.txd is created, you would use it in a script to replace default objects: