If time runs out, the player collapses, leading to a dramatic death scene. 4. Limitations & Balancing
Should I add for successfully using this feature? Never Surrender
50% of all damage dealt to enemies is returned to the player as health (HP), allowing for a comeback from 1 HP. 3. Ending the Feature If time runs out, the player collapses, leading
To make this feature even better for your specific needs, let me know: What is this for (e.g., RPG, Shooter, Sports)? If time runs out
Damage output increases by 20% for every second the player continues attacking, up to a maximum of 200%.