"You knew the rules before you sat down," Thorne said, turning toward the exit. "Don't look for a hand to pull you up. I don't give them."

As the heavy steel door clicked shut, Elias realized the true meaning of the game. It wasn't about the cards; it was about the cold reality that in a world of wolves, the only thing more dangerous than losing is expecting compassion from the winner.

Elias felt the world tilt. He waited for the mockery, the gloating, or perhaps a small sliver of a second chance. Instead, Thorne stood up and adjusted his coat.

"The stakes are the same as always, Elias," Thorne rumbled, his voice like gravel. "Everything you own, or everything I own. No middle ground. No mercy."

: Written by Alex de Campi, this Image Comics series follows a group of American teenagers on a service trip to Central America. When their bus crashes in a remote area, they are forced into a brutal fight for survival against both the elements and local threats.

If you'd like an original piece based on the theme, here is a story of a high-stakes gamble where "no mercy" is the only rule.

He pushed his final chips forward. Thorne didn't even hesitate. He flipped his cards: a royal flush. The table went silent.

: One of the most famous iterations is the No Mercy campaign from the game Left 4 Dead . It tells a silent, environmental story of survivors navigating a zombie-infested city to reach a rescue helicopter atop Mercy Hospital.