: A comprehensive history system for non-destructive design. Final Optimizations

: Group operations for bulk editing and environmental layout.

: Automatic saving of object coordinates and properties across sessions.

: Optimized draw calls for high-density scenes.

: Refined gizmos and HUD elements for better visual clarity. Technical Specifications Language : C++ / C# (Unity/Unreal Compatible) Physics Engine : Integrated with PhysX / Chaos Version Status : Final / Release Candidate

: Advanced detection algorithms to prevent clipping and overlapping.

📍 : This version is stable and ready for production deployment. If you'd like, I can help you: Draft a README.md for GitHub Create a user manual for the controls Write a change log comparing this to previous versions