Tracks current nutrition levels and applied buffs. Highlights the high risk of items being destroyed if the player is interrupted by a "sandworm" or similar event. 3. Functional Mechanics & Gameplay Impact
The carrot in the inventory acts as the primary tool for monitoring nutrition levels; low nutrition results in debuffs.
Use the GUI within "River" or "Ocean" biomes, where water is infinite, ensuring the "dryness" debuff is not triggered during sand consumption. 5. Technical Implementation Details