Ensure it has a unique name (e.g., "id": "custom_machete" ).
These are the textures or sprites. Use an image editor like GIMP or Photoshop to "create a piece" of art or a new skin. Plik: Nearly.Dead.zip ...
Open the game's map editor (if available) or a third-party tool like . Import the tilesets found in the .zip file. Ensure it has a unique name (e
Common for tile maps. You can open these in Tiled Map Editor to design new levels. 2. Creating a Custom Item (JSON) Plik: Nearly.Dead.zip ...
Adjust the "damage" , "weight" , or "durability" values.
Point the "sprite" field to a new image you've created. 3. Creating a Map Piece If you are designing a location: