To utilize or troubleshoot these types of animation files, you generally need to follow these steps:
: Check the full date on your file (the 2022072... part). If that file is from July 2022, it may be outdated for the current version of Elden Ring (especially post-Shadow of the Erdtree). You may need to update the file using Yabber to unpack and repack it for the current game version. QoC_-_Animations_-_EldenRing_-_Melina_-_2022072...
Place the .anibnd.dcx files (the actual animation data) into that chr folder. Melina's specific character ID is typically c0000 (if replacing the player/tarnished) or c1210 (her unique NPC model). To utilize or troubleshoot these types of animation
: You will need Mod Engine 2 to load the files without modifying your original game data. This also helps prevent bans by launching the game in offline mode. File Placement : Locate your ModEngine2 folder. You may need to update the file using
Inside the mod folder, you should find (or create) a folder named chr .
: "Quality of Character" mods usually require specific Regulation.bin edits if the animations add new attacks or "Bullet" effects. Ensure you aren't overwriting a regulation file from another mod, or you may need to merge them using DSMapStudio .
The string you provided, QoC_-_Animations_-_EldenRing_-_Melina_-_2022072... , appears to be a specific filename or directory structure typically associated with animation mods for Elden Ring . These files often focus on replacing or enhancing the character Melina's move sets or visual animations. Guide to Elden Ring Animation Modding