Rayman M Apr 2026
: A time-attack mode where players must hit butterflies to extend their time.
: These versions added extra content, such as new character skins and additional arenas, but changed the progression system to revolve around four main modes across three difficulty levels.
: A free-for-all where the goal is to reach a kill count using various power-ups. Rayman M
: Arena-based combat where players use projectiles and power-ups to defeat each other. Key sub-modes include:
: A standard competitive dash to the finish line against opponents or bots. : A time-attack mode where players must hit
: A foot-racing mode where up to four players navigate obstacle-filled courses. Sub-modes include: Training : Solo practice to learn track layouts.
, released in 2001 and known as Rayman Arena in North America, is a multiplayer-focused spin-off that deviates from the series' traditional solo platforming into competitive racing and arena combat. Developed by Ubisoft, the game utilizes the same engine as Rayman 2: The Great Escape , sharing many of its controls, character models, and visual assets. Core Gameplay Modes : Arena-based combat where players use projectiles and
Depending on the region and platform, the game varies significantly in content and structure: