: Automatically triggers the trampoline's "Touched" event or modifies the AssemblyLinearVelocity to propel the player upward without manual input.
: Directly modifies the Humanoid.JumpPower or Humanoid.JumpHeight properties to reach higher levels faster.
-- Simple Bouncing Logic local part = script.Parent part.Velocity = Vector3.new(0, 500, 0) -- Higher value = Higher bounce Use code with caution. How to make a working trampoline - Community Tutorials
: Scripts use hookfunction or namecall hooks to intercept the game:GetService("Players").LocalPlayer:Kick() call. This allows the script to print a message like "Game tried to kick bypassed" instead of actually disconnecting the player.