Anzu stands at a crossroads as the magical deadline approaches, forced to choose between reclaiming her "three great desires" (video games, chocolate, and her cat) or preserving the bonds she’s built with Tsukasa and Junta.
While the Wizard Riri pushes for a clean slate, Anzu realizes that her life is no longer a solo campaign. In a climactic moment, she rejects the magical contract, choosing the messy, unpredictable reality of her friendships over her previous shut-in comforts. Riri, moved by Anzu's growth, subtly bends the rules to allow her to keep both her memories and her friends—though not without a final, comedic twist that ensures Anzu's "romantic" trials are far from over.