While "Trouble Brewing" rewards sharing, telling the whole town you are the Fortune Teller on Day 1 is a death sentence. Find one or two people you trust and whisper your findings first.
The Demon and Minions should decide on their fake roles early. If two people claim Investigator , it creates chaos that the Evil team can exploit.
This script is designed to be fast-paced. Don't linger too long on night actions; keep the momentum going during the day to prevent the town from overthinking. [S9E6] Trouble Brewing
The Scarlet Woman allows the Demon to take bigger risks. If the Demon is executed, the Scarlet Woman can take over, often catching the Good team completely off guard. Provide the platform, and I can refine the tone!
In this script, execution is the Good team’s primary weapon. Even if you're not sure, executing someone provides information. A "dead" player can still talk and vote once more! For the Evil Team (Demon & Minions) While "Trouble Brewing" rewards sharing, telling the whole
If you are the Poisoner , target players who receive information every night, like the Empath . Poisoning them at the right moment can completely flip the town's trust.
The Drunk is the most powerful tool for the Storyteller in this script. Use it to provide slightly off-kilter information that isn't immediately obviously false, forcing the Good team to doubt their "confirmed" info. If two people claim Investigator , it creates
Use the Spy to feed the Demon information about who the most dangerous Good players are (like the Fortune Teller or Empath ) early on. For the Good Team (Townsfolk & Outsiders)