: An experimental, high-end branch that implements a custom software-based ray tracing system.
: A modern reinvention of the "legacy" SEUS versions. It uses traditional rasterization-based rendering to provide high-quality visuals—such as soft, natural sunlight and dynamic cave lighting—at a more accessible performance level.
: It simulates how light bounces off surfaces in real-time without requiring a specialized NVIDIA RTX graphics card.



