: Players take on the roles of "deniable assets"—specialists like Street Samurai, Deckers, Riggers, and Mages who perform illegal jobs for megacorporations.
The (SR5) is a ~500-page tabletop role-playing guide released by Catalyst Game Labs in 2013. It serves as a comprehensive manual for navigating the "Sixth World," a dystopian near-future where advanced cybernetics, megacorporations, and urban fantasy elements like magic and dragons coexist. Core Themes and Setting Shadowrun, Fifth Edition Core Rulebook
The system uses a based entirely on six-sided dice (d6): : Players take on the roles of "deniable
: To perform an action, players roll a pool of d6s equal to a Skill + Attribute . Core Themes and Setting The system uses a
: A character's physical or mental attributes (or their gear) impose a cap on how many hits can actually be counted toward a result.
: Each 5 or 6 rolled is a "hit." Success requires meeting a specific Threshold of hits.
: If half or more of the dice rolled are 1s, a "glitch" occurs, causing a complication even if the action technically succeeds.