Simple Apocalypse Datapack -

: Always use /reload in-game after saving your files to apply changes immediately.

# Increment timer every tick scoreboard players add #global apocalypse_timer 1 # If timer reaches 240000 (roughly every 10 Minecraft days), start Blood Moon execute if score #global apocalypse_timer matches 240000.. run function apocalypse:start_blood_moon # Buff mobs during the event execute as @e[type=zombie] run effect give @s strength 1 1 true execute as @a[predicate=apocalypse:is_outside] run effect give @s weakness 1 0 true Use code with caution. Copied to clipboard Key Resources for Generation

To enhance your , you can implement a "Blood Moon" feature. This mechanic increases difficulty by spawning tougher mobs and applying negative status effects to players who remain outdoors during the event. Feature: Blood Moon Event Simple Apocalypse Datapack

Should the apocalypse over time (day 1 vs day 100)?

Add this logic to your tick.mcfunction to handle the event cycle: mcfunction : Always use /reload in-game after saving your

To see how to structure these functions and set up your development environment, check out this guide: A Beginner's Guide to Datapacks - Minecraft 1.21 tutorial 100percentme YouTube• Sep 17, 2024 If you'd like to refine this, let me know:

: Use the Datapack Wiki to find command syntax for complex entity behavior. Copied to clipboard Key Resources for Generation To

: Players not under a "roof" (checking for sky access) receive the Slowness and Weakness effects.

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