Steins Gate [jtag/rgh] -

: Developers often use the extra memory access afforded by RGH/JTAG to swap standard assets with higher-resolution versions from the PC or "Elite" releases, overcoming the original console's storage and RAM bottlenecks.

: Some custom patches include a "force unlock" feature that grants access to the full gallery and sound test without requiring multiple playthroughs, which is achieved by patching the game's executable (XEX) file. Technical Implementation Steins Gate [Jtag/RGH]

: The most common "feature" developed for the Xbox 360 version of Steins;Gate (which was originally Japan-only on that platform) is a translation layer. This involves replacing original script files and font textures with English assets. : Developers often use the extra memory access

To understand the underlying environment you are developing for, this video explains how JTAG/RGH mods allow for this kind of custom feature implementation: This involves replacing original script files and font