Electronic Team uses cookies to personalize your experience on our website. By continuing to use this site, you agree to our cookie policy. Click here to learn more.

: Heroes must perform daily tasks (like paying taxes or refining medicine) to stay out of the stocks or the "Pit of Judgment". Expansion & Availability LGR - The Sims Medieval Review

: New structures, like the Wizard's Tower or Clinic, can be added to unlock new heroes. Players can customize interiors, but cannot build from the ground up.

Gameplay in The Sims Medieval is episodic and quest-focused, unlike traditional Sims titles.

: Choices affect four key metrics: Well-being, Security, Culture, and Knowledge.

: Players can create and control 10 different heroes, each with unique abilities and buildings:

: Divide the kingdom between the fear-based Jacoban and love-based Peteran churches.

: Sims only have two motives to manage: Hunger and Energy . This allows players to focus on quest objectives.

Released on March 22, 2011, is a standalone spin-off using The Sims 3 engine that shifts focus from open-world sandbox living to a structured, quest-driven RPG experience in the Middle Ages. Players act as "The Watcher," a god-like figure overseeing a kingdom and guiding a roster of 10 Hero Sims to fulfill overarching "Kingdom Ambitions" like wealth or security. Core Gameplay & Mechanics

 custom-integration
Request a custom version (ARM or MIPS) of USB Network Gate to integrate our technology in your product. Our developers will compile a customized package for your project.
Request custom version

The Sims Medieval -

: Heroes must perform daily tasks (like paying taxes or refining medicine) to stay out of the stocks or the "Pit of Judgment". Expansion & Availability LGR - The Sims Medieval Review

: New structures, like the Wizard's Tower or Clinic, can be added to unlock new heroes. Players can customize interiors, but cannot build from the ground up.

Gameplay in The Sims Medieval is episodic and quest-focused, unlike traditional Sims titles.

: Choices affect four key metrics: Well-being, Security, Culture, and Knowledge.

: Players can create and control 10 different heroes, each with unique abilities and buildings:

: Divide the kingdom between the fear-based Jacoban and love-based Peteran churches.

: Sims only have two motives to manage: Hunger and Energy . This allows players to focus on quest objectives.

Released on March 22, 2011, is a standalone spin-off using The Sims 3 engine that shifts focus from open-world sandbox living to a structured, quest-driven RPG experience in the Middle Ages. Players act as "The Watcher," a god-like figure overseeing a kingdom and guiding a roster of 10 Hero Sims to fulfill overarching "Kingdom Ambitions" like wealth or security. Core Gameplay & Mechanics