
The Geats, Jutes, and Danes. Coastal raiders who thrive in the cold.
Adds decapitations, limb loss, and soldiers vomiting or coughing in the smoke. Essential for the "grimdark" aesthetic. 💡 Quick Pro-Tip The Geats, Jutes, and Danes
These unlock new playable groups on the main Grand Campaign map. and Venedians. Focused on colonizing desolate
If you are diving in for the first time, start with . The factions feel truly distinct from the Roman and Germanic rosters, making for a much fresher campaign experience. razed territories. Aksum
Moves the clock forward to the medieval era. Features a cleaner UI and the "War Weariness" system. 🐎 Culture Packs (Faction Expansions)
Anteans, Sclavenians, and Venedians. Focused on colonizing desolate, razed territories.
Aksum, Himyar, and Tanukhids. Easily the best DLC, adding deep religious mechanics and unique rosters.